As a graduate you are likely to join an IT project team from day one, so it makes sense to understand the six typical steps that make up the project life-cycle.
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Computer games use thousands of assets (models, textures, sounds and scripts) that all need to be managed effectively. David Quinn from Rare gives his view on building an asset management system.
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Product development engineer, Simon Carp found that computers for schools have to withstand the rough and tough of classroom life. Here he explains why good design starts with keeping the end user in mind.
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Surfing wasn’t compulsory when graduate consultant Tom Smart headed out to Australia to provide software support to a Sydney bank. But, if you were near Bondi Beach you wouldn’t miss out on the opportunity to gain extra cultural awareness, would you?
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From providing two weeks' administration cover on a project, information systems graduate Stephen Alcock was able to move into a project management job on ‘Spine', part of the NHS National Programme for IT.
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‘Sometimes the pressure is very high and there are many unexpected events that can happen, but with correct analysis and planning, a project will succeed,’ says graduate application developer, Dimitrios Paggitoulis of his cross-continent telecoms project.
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