Type of opportunity:
Do you want to stamp your mark on the future of mobile computing? You have the opportunity to join out engineering group focused on enabling developers targeting millions of Arm based Client computing devices. Our teams ensure the easy adoption of new technologies within Mobile, Home, Mixed reality, Wearables and Large Screen Compute devices segments.
About the role
This role is within the Client Ecosystem and Engineering Group who are responsible for researching new emerging use-cases that can have a potential impact in future Arm IPs; understanding how to extract performance from Arm CPUs and GPUs; and supporting strategic partners in the adoption of new technologies. Our teams are responsible for developer enablement, evangelism as well as thought leadership in the future applications for Client computing devices. Working across such a diverse set of consumer devices and applications ensures that our engineers are constantly challenged and acquiring new skills and abilities.
We are looking for a fast learning, creative minds with an ability to understand and implement new ideas and technologies. Our teams rely on good technical communication skills to ensure our ecosystem partners manage to achieve their ambitions pushing the boundaries of computing in fast moving segments such as Mobile and Mixed Reality.
What will I be accountable for?
We aim to match the skills of our engineers to the most appropriate teams within our organization. That includes advanced research of new technologies, graphics engineering, game engine optimization, performance analysis, use-case analysis, competitive intelligence, developer support, enablement and evangelism.
As an engineer within our ecosystem engineering organization you will have strong software skills, with a keen interest in extracting performance and making new technologies work.
Implement software solutions based on novel techniques
What skills, experience, and qualifications do I need?
Remember to mention TARGETjobs when contacting employers!