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Computer Games Programming

This course has been designed to build on the computing knowledge gained in your undergraduate studies, enabling you to move into games programming and gain an in-depth knowledge of related specialised areas. The award covers a range of topics including: 3D graphics using DirectX, Artificial Intelligence, Physics, Low level PlayStation 3 and 4 programming, and software engineering for games. Practical classes are taught using new high spec computers, mobile devices, and games consoles including the Xbox 360, and PlayStation 3 and 4. By studying on this award, you will be at the heart of these exciting and innovative developments, and equipped for a future and promising career in this area. There is also the opportunity to complete a placement in the games industry.

Course modules

Taught modules cover game engine programming and architecture, real-time graphics for games, low level techniques and optimisation, game artificial intelligence, concurrent and multiplayer game programming, professional games development, and research techniques. The main programming language is C++.

Assessment methods

Throughout your course you will create games for a variety of computer and console platforms, mobile devices, and networked systems, both individually and in teams, building up a portfolio of work to show to potential employers. You will learn research methods and write a research proposal, and will then undertake a dissertation in an area of game programming which interests you.

Qualifications

Qualification Study mode Start month Fee Fee locale Course duration
MSc Full-time September 2017 GBP 12,300 (Year 1) International 18 Months
MSc Full-time September 2017 GBP 7,200 (Year 1) Home/EU 18 Months

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